Stranded in space
Stranded in spcace is a 2D RTS developed by 5 CITM students using SDL2.
Project Details / Background
As the game designer of this project I was in charge of creating the Game Design Document, Technical Design Document, Art Bible, and Audio Bible.
As the game programmer of this project I was in charge of programming the basic gameplay like the player movement, the enemies movement and the camera movement. I also created a very simple algorithm to spawn the ores in random locations everytime the player starts a new game.